🔥Volleyball: Ultimate
A Roblox experience owned by BounceLab Games.
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Volleyball: Ultimate is a sports experience created on December 4, 2024. It has accumulated 21,104,136 lifetime visits and 124,123 favorites. The game holds a 91% like percentage. Currently, one user is playing. The experience features homing ball mechanics and supports 1v1 through 4v4 matches.
Description (written by the developer; not a statement by this register)
🏐 Enter the intense, fast-paced world of Volleyball: Ultimate Get ready for adrenaline-pumping 1v1, 2v2, 3v3, AND 4v4 volleyball matches with a twist—the ball is homing and unstoppable! 🌪️ The stakes are higher than ever as you face off against rivals in this wild, high-speed sport. 🔥 Master unique abilities to control the hunting ball that locks onto opponents with incredible precision! 💪 Team up with friends or challenge rivals in epic 1v1, 2v2, 3v3, AND 4v4 showdowns. 🎮 CONTROLS: BUMP - Q / Button-X / Tap UI Button/Tap Screen/Left Click SPIKE - Q / Button-X / Tap UI Button/Left Click + Midair ABILITY - E / Button-B / Tap UI Button EMOTE - B / Button-Y / Tap UI Button Premium benefits: Premium players receive +10% Gem Boost New updates weekly! Follow the game so you don't miss out! tags: Volleyball, Blade Ball, Haikyuu, pvp, multiplayer, abilities, sports, mobile, console, xbox, pc
Last updated by the developer 27 May 2026, 14:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 16:48 | 91 | no change |
| 23 Aug 2026, 16:34 | 91 | no change |
| 13 Aug 2026, 16:22 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.