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🔥Volleyball: Ultimate

🔥Volleyball: Ultimate

A Roblox experience owned by BounceLab Games.

SportsENsportspvpabilities

Volleyball: Ultimate is a sports experience created on December 4, 2024. It has accumulated 21,104,136 lifetime visits and 124,123 favorites. The game holds a 91% like percentage. Currently, one user is playing. The experience features homing ball mechanics and supports 1v1 through 4v4 matches.

Description (written by the developer; not a statement by this register)

🏐 Enter the intense, fast-paced world of Volleyball: Ultimate Get ready for adrenaline-pumping 1v1, 2v2, 3v3, AND 4v4 volleyball matches with a twist—the ball is homing and unstoppable! 🌪️ The stakes are higher than ever as you face off against rivals in this wild, high-speed sport. 🔥 Master unique abilities to control the hunting ball that locks onto opponents with incredible precision! 💪 Team up with friends or challenge rivals in epic 1v1, 2v2, 3v3, AND 4v4 showdowns. 🎮 CONTROLS: BUMP - Q / Button-X / Tap UI Button/Tap Screen/Left Click SPIKE - Q / Button-X / Tap UI Button/Left Click + Midair ABILITY - E / Button-B / Tap UI Button EMOTE - B / Button-Y / Tap UI Button Premium benefits: Premium players receive +10% Gem Boost New updates weekly! Follow the game so you don't miss out! tags: Volleyball, Blade Ball, Haikyuu, pvp, multiplayer, abilities, sports, mobile, console, xbox, pc

Last updated by the developer 27 May 2026, 14:23 UTC.

1
playing (measured 10 Aug 2026, 16:17 UTC)
21,104,136
lifetime visits
91%
liked (23,215 👍 / 2,415 👎)
124,012
favourites (5.9 per 1k visits)
4 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems
399 R$
VIP
349 R$
Quick Spin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,630,592 · 69.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4891no change
23 Aug 2026, 16:3491no change
13 Aug 2026, 16:2291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.