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πŸ™οΈ pretty much ancient

πŸ™οΈ pretty much ancient

A Roblox experience owned by Doge UGC Studios.

RoleplayENhistorical simulationjob roleplay1800s setting

Description (written by the developer; not a statement by this register)

HEAVILY INSPIRED BY THY HOOD GO PLAY Most recent update: Added horses/carriages that you can drive Next update when more players ------------------------------------------------------- Scavenge the floor for pence and once you have enough get a job Buy medical supplies from the apothecary and do money conversion or store items at the bank Get certain items from the miniature shop next to the bank As a police officer, attack wanted criminals for money As a priest, attack demons with certain items to earn money You need a gun license to obtain guns IGNORE: British, 1800s, Britain, Ancient, England, Pretty much, Pretty Much Ancient, City

Last updated by the developer 10 Mar 2026, 22:18 UTC.

0
playing (measured 13 Aug 2026, 14:06 UTC)
1,789
lifetime visits
75%
liked (9 πŸ‘ / 3 πŸ‘Ž)
37
favourites (20.7 per 1k visits)
4 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

permanent gun license
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome Β· welcome1,240 Β· 0.00% win
riches Β· collection15 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.