Isles' Tower of Hell
A Roblox experience owned by Obby_World.
ObbyENTower ObbyOpen World ExplorationTreasure Hunting
Isles' Tower of Hell is an obby experience created on 2024-12-04. It has recorded 1,010,561 lifetime visits and 85,509 favorites. The game holds a 63% like percentage. Currently, zero users are playing. The description indicates open-world exploration and tower obby mechanics within a beta version.
Description (written by the developer; not a statement by this register)
🌏 Isles' Tower an open world Tower Obby 🏝️ Explore & adventure the twisted "Roblox Kingdoms". Climb, jump, dive & set sail across the many different Islands & Obstacles. Find and collect relics variating in sizes and mutations through treasure hunting! [Gameplay] - Attack enemy NPCs or destroy breakable parts using your equipments - Equipment stats, buffs & debuffs - Tower Obby Skills such as jumping, wall hop, wall flick, and glitches - Full exploration Current Version: Beta 1.16 The game is new, expect more updates & bugfixes! [Credits] Dev: ifqiyeh Builders: ImnotLesterr, ferdaymastyar Inspired by Fisch & Classic Tower of Hell ToH Related: Obby, Tower, Parkour, Redcliff, Korblox, Overseer, Kingdoms, Open World, Open Seas & Ocean, Pirates, Astral Isles, The Splintered Skies, Escape The Dungeons, some inspiration from Blox Fruits
Last updated by the developer 9 Nov 2025, 08:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 09:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.