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Every Seccond You Get +1 Balloons 🎈

Every Seccond You Get +1 Balloons 🎈

A Roblox experience owned by Firehead Studios Inc..

ObbyENincrementalparkourtower climb

Description (written by the developer; not a statement by this register)

Welcome to +1 Balloon Every Second! πŸ† Every Second You Get +1 Balloon Reach the top of the Tower to get more Wins! ⭐ Favorite Game so you can play again later. 🎁 Premium Players Benefits: +1 Balloon + ⚑️ 5 Speed Boost! 😊 Thanks For Playing! Tags: speed, speed, roblox but every second you get +1 speed, roblox but you get +1 speed every second, get speed, every second, obby, Colorful, Super, Speed, Fun, Fly, speed, Race, Clicker, Idle, Win, Faster, Platformer, Jump, walkspeed, Parkour, bike, Obstacle Course, Bike Obby, Biking, Bike Trail, skateboard

Last updated by the developer 10 Feb 2026, 16:02 UTC.

0
playing (measured 21 Aug 2026, 12:06 UTC)
3,073
lifetime visits
71%
liked (5 πŸ‘ / 2 πŸ‘Ž)
8
favourites (2.6 per 1k visits)
5 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 12:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Octuple hatch!
328 R$
Rainbow Carpet!
198 R$
x2 Balloons
198 R$
x2 Speed
178 R$
x2 wins
148 R$
Fast Hatch!
145 R$
Triple hatch!
128 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rainbow tower! Β· other1,111 Β· 0.00% win
Candy tower! Β· other628 Β· 0.00% win
Volcano tower! Β· progression496 Β· 0.00% win
Jungle tower! Β· progression448 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.