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Dungeon Wars

Dungeon Wars

A Roblox experience owned by the group true?.

AdventureENdungeon crawlercraftingrank progression

Description (written by the developer; not a statement by this register)

Conquer different dungeons, fight tougher enemies the higher your rank is. Gather materials, craft and rank up to get stronger. Expect this game to get grindier as you progress further into it. Type "/cmds" for a list of available commands in the game. This game's content is based on Craftwars by nacker, most aspects of the game are inspired by Craftwars Knockoff by Project: Ultraboost. Join our communication server linked in the group for sneakpeeks and more! This is a solo project so do not expect updates to come fast.

Last updated by the developer 2 Aug 2026, 15:46 UTC.

0
playing (measured 10 Aug 2026, 23:06 UTC)
12,466
lifetime visits
90%
liked (43 👍 / 5 👎)
51
favourites (4.1 per 1k visits)
5 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Access · other57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.516 August 2026 — 89 % liked26 August 2026 — 90 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:4690+1
16 Aug 2026, 20:4589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.