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City GO

City GO

A Roblox experience owned by TPOC Studios.

TycoonENcity-buildingdice-rollmerge

City GO is a tycoon experience created on December 5, 2024. The game has accumulated 5,317,649 lifetime visits and 18,087 favorites. It maintains a 97% like percentage. Currently, two users are playing. The description highlights features such as a housing system, new buildings, cars, and a tutorial.

Description (written by the developer; not a statement by this register)

💥 [NEW UPDATE!] Added 4 new buildings, Housing system, 10 new cars, New Tutorial, New roll and epic roll animation, and much more! Roll to build your city! 🎲 Click Roll to get rare buildings and grow your city! 🏘️ Merge buildings to upgrade them and earn more! 🥤 Use potions and dice to boost your luck! ⚒️ Craft unique items to unlock bonuses! 👍 Like the game and join the group to get a free supercar! CODES: 5kLikes: x3 Dice (x30 Luck) 10kLikes: 10 Gold Dice (x15 luck) + 2 Potions 50% Roll Speed (20k likes) - XyJu95Kmwz: x4 Dice x30 Luck (35k likes) - 91jYns89zp Check out our socials for more codes!

Last updated by the developer 27 May 2026, 20:10 UTC.

2
playing (measured 10 Aug 2026, 15:07 UTC)
5,317,649
lifetime visits
97%
liked (52,380 👍 / 1,363 👎)
18,036
favourites (3.4 per 1k visits)
5 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tycoon Level 1 · progression777,574 · 2.9% win
Tycoon Level 3 · progression187,470 · 0.00% win
Roll 1/1000 · other169,942 · 2.9% win
Mission 5 Completed! · progression103,424 · 0.00% win
Roll 1/10.000 · other96,840 · 0.00% win
Tycoon Level 5 · progression91,032 · 0.00% win
Roll 1/100.000 · other76,244 · 0.00% win
Tycoon Level 8 · progression45,413 · 0.00% win
Mission 10 Completed! · progression45,136 · 0.00% win
Use a Gold Skin · collection39,750 · 2.9% win
Roll 1/1.000.000 · other39,669 · 0.00% win
Use a Diamond Skin · other25,660 · 0.00% win
Tycoon Level 10 · progression23,201 · 2.9% win
Mission 15 Completed! · progression16,055 · 2.9% win
Bonus Set Level 2 · progression13,803 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:1797no change
13 Oct 2026, 01:1697no change
3 Oct 2026, 01:1597no change
23 Sept 2026, 01:0897no change
13 Sept 2026, 01:0797no change
3 Sept 2026, 01:0697no change
24 Aug 2026, 01:0597no change
14 Aug 2026, 01:0497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.