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Poop Simulator  [Beta]

Poop Simulator [Beta]

A Roblox experience owned by Norben studio.

SimulatorENclickerminingobby

Description (written by the developer; not a statement by this register)

⭐ Update 3⭐ + ⛏️Mining + 💎New Map + 😎Obby + 🔥More 💩Click anywhere on the screen to Poop💩 💰Sell 💩poops for coins 🍀Buy new food for luck 🥇 Compete to be on the global leaderboard ❤️Thanks for playing!

Last updated by the developer 12 Jan 2026, 18:30 UTC.

0
playing (measured 13 Aug 2026, 18:33 UTC)
2,107
lifetime visits
84%
liked (31 👍 / 6 👎)
6
favourites (2.8 per 1k visits)
5 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥Vip🔥
150 R$
Auto Collect Poop!
100 R$
Auto Poop
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,138 · 0.00% win
50 · other262 · 0.00% win
1k · progression19 · 0.00% win
Secret cave · secret9 · 0.00% win
10k · other6 · 0.00% win
50k · other3 · 0.00% win
100k · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.518 August 2026 — 83 % liked28 September 2026 — 84 % liked18 August 202628 September 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 03:4684+1
18 Aug 2026, 20:1583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.