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EAT ALL TO BECOME SPRUNKI

EAT ALL TO BECOME SPRUNKI

A Roblox experience owned by ProjectOnSale.

EAT ALL TO BECOME SPRUNKI is a Roblox experience created on December 5, 2024. The game has accumulated 1,125,133 lifetime visits and 334 favorites. Currently, zero users are playing. The title holds a 53% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 8 Aug 2025, 10:36 UTC.

0
playing (measured 11 Aug 2026, 20:35 UTC)
1,125,133
lifetime visits
52%
liked (45 👍 / 41 👎)
334
favourites (0.3 per 1k visits)
5 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP MORPHS
499 R$
X5 FARM ZONE
399 R$
patapim
299 R$
Sahur
299 R$
crocdilo
299 R$
bobrito
299 R$
balerina
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

525352.514 August 2026 — 53 % liked13 September 2026 — 52 % liked14 August 202613 September 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 16:4952-1
14 Aug 2026, 14:3453first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.