Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hook Fights ⚔️

Hook Fights ⚔️

A Roblox experience owned by Skyward Interactives.

Fighting & PvPENphysics-based combatlast player standinghook mechanics

Description (written by the developer; not a statement by this register)

BETA 👍 NEXT HUGE UPDATE AT 100 LIKES! 🎯 In this thrilling game of precision and strategy, hook your opponents and drag them into the pit below before they do the same to you! The last player standing takes the crown. 🔥 Master the art of the hook - time your throws, strategise your pulls, and outsmart your rivals. Unlock unique hook styles and effects to personalise your gameplay and dominate the arena. ⚔️ Rise through the leaderboards by jumping into casual matches for endless fun. 🏆 Will you be the ultimate hook master? Dive in and find out! CONTROLS: HOOK - Left Click/E/TAP DODGE - Double Jump Tags: minigame, multiplayer, PvP, competitive, casual, action, PC, hook, fight

Last updated by the developer 3 Mar 2026, 17:32 UTC.

0
playing (measured 13 Aug 2026, 12:38 UTC)
18,636
lifetime visits
80%
liked (91 👍 / 23 👎)
1,266
favourites (67.9 per 1k visits)
5 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
200 R$
VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,519 · 0.00% win
Inviter · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.