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In Case Of Invasion

In Case Of Invasion

A Roblox experience owned by Just In Case Productions.

Description (written by the developer; not a statement by this register)

A interactive fun 4 team PVP, with guns, knifes etc. Being able to have imagination over the gameplay and have immersive experiences!

Last updated by the developer 23 Feb 2026, 14:47 UTC.

0
playing (measured 10 Oct 2026, 12:30 UTC)
555
lifetime visits
95%
liked (18 👍 / 1 👎)
17
favourites (30.6 per 1k visits)
5 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Oct 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Honoured Gun
55 R$
Dog Gun
30 R$
Tip for dev!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to THE game! · welcome110 · 0.00% win
You Died · other28 · 0.00% win
How dare you... · other23 · 0.00% win
UFO Time · other15 · 0.00% win
Naive · other9 · 0.00% win
Parkour for a living · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.