Eat People's Faces
A Roblox experience owned by Snow Moose Games.
SurvivalENsurvivalevolutionmultiplayer
Eat People's Faces is a survival experience created on December 6, 2024. The game has accumulated 1,083,887 lifetime visits and holds 690 favorites. It maintains an 81 percent like percentage. Currently, zero users are playing. The title features updates adding skills and rebirth mechanics within its survival genre framework.
Description (written by the developer; not a statement by this register)
Think you can survive as just a head? Eat or be eaten in this wild multiplayer game. Level up, grow, and become the ultimate head honcho. Dare to join the head-to-head chaos? 👍Remember to Like the game and Join our Group for a free reward in-game!🎉 🎉 Welcome to Update 5! 🎉 New Skills Added and more! -🏃♂️Momentum -🔄Reincarnate -🔵Bouncy -🥦Vegan -👀Ambush 🎉 Welcome to Update 4! 🎉 🔍 Free Zoom Control – Zoom in and out however you want! 💫 Rebirth System – Unlock your first Rebirth at level 25 for faster leveling and extra XP boosts! Update 3 - Jan 06 - 8 new badges - Made player Controls more responsive - Bug fixes Be the first to know about exciting updates, exclusive content, and new releases by joining the "Snow Moose Games" Community here on Roblox!
Last updated by the developer 25 Mar 2025, 22:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.