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Bomb Rush

Bomb Rush

A Roblox experience owned by PlayStorm Studios.

MinigamesENbomb tagteam survivalchaos

Description (written by the developer; not a statement by this register)

Welcome to Bomb Rush! 💥 How to Play: 💣 Someone gets the bomb 🏃 RUN FOR YOUR LIFE 🤝 YEET it to someone else before it blows 🏆 Last player or team standing wins!! ⚠️ ONE RULE: DON’T LET YOUR TEAM HOLD THE BOMB WHEN IT GOES BOOM 😭🤣 Jump in and start the chaos!! 🔥🔥

Last updated by the developer 31 May 2026, 23:19 UTC.

0
playing (measured 17 Aug 2026, 11:20 UTC)
5,579
lifetime visits
76%
liked (16 👍 / 5 👎)
13
favourites (2.3 per 1k visits)
6 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Coins
799 R$
1.5x Luck
499 R$
VIP
399 R$
Instant Case Open
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

737674.517 August 2026 — 73 % liked6 September 2026 — 76 % liked17 August 20266 September 2026
2 measurements spanning 20 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 20:5276+3
17 Aug 2026, 20:3573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.