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Be A Country

Be A Country

A Roblox experience owned by Banana Studios Games.

SimulatorENterritorial conquestblob eaterleaderboard competition

Be A Country is a simulator experience created on December 7, 2024. It has recorded 2,996,011 lifetime visits and currently has 2 players online. The title holds 2,038 favorites and maintains a 70% like percentage.

Description (written by the developer; not a statement by this register)

👍 LIKE and JOIN the group to get +1,000 starting size! 👍 🔴 Welcome to Become A Country! Eat up blobs to become big and eat other countries to become the biggest in the server! Top the leaderboards, earn EPIC skins and more! 🔴 Have fun, and thanks for playing! If you enjoyed, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 4 Aug 2026, 06:34 UTC.

2
playing (measured 10 Aug 2026, 14:17 UTC)
2,996,011
lifetime visits
69%
liked (2,049 👍 / 936 👎)
2,217
favourites (0.7 per 1k visits)
7 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:175first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Black Hole
3,999 R$
Super Magnet
399 R$
2x Size
399 R$
2x Cash
399 R$
Magnet
299 R$
+10k Starting Size
249 R$
+5k Starting Size
149 R$
+1,000 Starting Size
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome2,005,543 · 100.0% win
1,000 Size · other1,628,966 · 100.0% win
10,000 Size · progression1,039,145 · 100.0% win
100,000 Size · progression362,207 · 53.6% win
1,000,000 Size · other39,561 · 2.9% win
10,000,000 Size · other2,957 · 0.00% win
100,000,000 Size · progression2,419 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.514 August 2026 — 70 % liked24 August 2026 — 69 % liked3 September 2026 — 69 % liked13 September 2026 — 69 % liked23 September 2026 — 69 % liked3 October 2026 — 69 % liked13 October 2026 — 69 % liked23 October 2026 — 69 % liked2 November 2026 — 69 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 06:0469no change
23 Oct 2026, 06:0369no change
13 Oct 2026, 06:0369no change
3 Oct 2026, 06:0269no change
23 Sept 2026, 06:0169no change
13 Sept 2026, 06:0069no change
3 Sept 2026, 05:5369no change
24 Aug 2026, 05:5269-1
14 Aug 2026, 05:5170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.