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Raise a Santa 🎅 [Delayed⏳]

Raise a Santa 🎅 [Delayed⏳]

A Roblox experience owned by W Stud!os.

TycoonENpet simulationholiday themetycoon mechanics

Description (written by the developer; not a statement by this register)

Raise Santa and save Christmas. Santa is late on time for Christmas this year, its your job to raise him and get him right on time for Christmas! Watch out at night.. and make sure to get the most money possible to buy everything to help Santa in saving Christmas! But make sure to feed him as he gets older. Santa will get older over the Days. Have fun and enjoy the game, updates will be released as SOON as possible. GAME IS IN EARLY TESTING!! This game will be released in Beta so expect bugs. (Expected to get fixed in the next update) Game comes out sometime this month Testers: 24Kmonkey30, Hectorfig15 Developers: thereboyy (Main developer), Myst_rl0us, and Weriders Game Inspired by: Raise a peter, Raise a Floppa 1 and 2.

Last updated by the developer 8 Dec 2025, 00:06 UTC.

0
playing (measured 19 Aug 2026, 22:36 UTC)
361
lifetime visits
100%
liked (3 👍 / 0 👎)
3
favourites (8.3 per 1k visits)
7 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 22:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome13 · 0.00% win
Fly high · other0 · 0.00% win
Santa's Hungry · other0 · 0.00% win
The Rare Reindeer. · collection0 · 0.00% win
Far Away · progression0 · 0.00% win
Christmas Miracle · progression0 · 0.00% win
New Member · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.