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Furry RNG

Furry RNG

A Roblox experience owned by anime.ez.

OtherENRNGprogressioncollectibles

Description (written by the developer; not a statement by this register)

Progression: <75 Stars: - Buy potions - Duplicate characters = money - Cash + potion drops around map >75 Stars: - Buy potions - Upgrade characters for relics - Duplicate characters = money - Cash + potion drops around map

Last updated by the developer 29 Aug 2026, 20:50 UTC.

0
playing (measured 31 Aug 2026, 21:47 UTC)
2,233
lifetime visits
67%
liked (14 👍 / 7 👎)
41
favourites (18.4 per 1k visits)
7 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 21:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Summon Luck
799 R$
Double Potion Duration
699 R$
Potions Slot
500 R$
Relic Slot
500 R$
Double Cash Bonus
450 R$
Double Upgrade Luck
450 R$
VIP
450 R$
Auto Summon
200 R$
Character Slot
200 R$
Fast Summon
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rebirth 1 · progression0 · 0.00% win
Rebirth 5 · progression0 · 0.00% win
Rebirth 3 · progression0 · 0.00% win
50% Index Completion · progression0 · 0.00% win
Earn 1 Million · progression0 · 0.00% win
Earn 1 Billion · progression0 · 0.00% win
Earn 1 Trillion · progression0 · 0.00% win
100% Index Completion · collection0 · 0.00% win
250 Stars · progression0 · 0.00% win
500 Stars · progression0 · 0.00% win
1000 Stars · progression0 · 0.00% win
Earn 1 Quadrillion · progression0 · 0.00% win
2500 Stars · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6731 August 2026 — 67 % liked10 September 2026 — 67 % liked31 August 202610 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 21:4867no change
31 Aug 2026, 21:4767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.