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Death Chance RNG

Death Chance RNG

A Roblox experience owned by GENERAL SIMULATORS GROUP.

SimulatorENRNGProgressionBeta

Death Chance RNG is a simulator experience created on 2024-12-07. It has recorded 5,006,526 lifetime visits and 21,940 favorites. Currently, 3 users are playing. The title holds a 41% like percentage. The game is described as being in Early Beta.

Description (written by the developer; not a statement by this register)

🏆 How far can you reach? 🔨 LIKE FOR MORE! The game is in Early Beta, leave suggestions to the Group wall and report bugs Latest game version: v. 1.16

Last updated by the developer 9 Aug 2026, 20:02 UTC.

3
playing (measured 10 Aug 2026, 18:47 UTC)
5,006,526
lifetime visits
41%
liked (4,253 👍 / 6,168 👎)
22,040
favourites (4.4 per 1k visits)
7 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:476first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Classic Stages Pack
499 R$
VIP [1.5x multiplier]
199 R$
Change Speed
199 R$
[-35%] Auto Prestige
129 R$
Open 3 Orbs
99 R$
Teleport To Stage Maps!
49 R$
Change Lobby Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 1 · progression2,847,776 · 100.0% win
Stage 10 · progression2,567,880 · 100.0% win
Stage 25 · progression2,185,362 · 100.0% win
Stage 50 · progression1,853,452 · 100.0% win
Stage 75 · progression1,666,065 · 100.0% win
Stage 100 · progression1,523,042 · 100.0% win
Stage 150 · progression1,299,167 · 93.8% win
Stage 200 · progression1,148,189 · 81.7% win
Stage 250 · progression1,035,828 · 74.0% win
Stage 300 · progression945,975 · 67.3% win
Stage 400 · progression820,220 · 59.6% win
Stage 500 · progression729,285 · 53.8% win
Stage 750 · progression584,607 · 43.7% win
Stage 1,000 · progression499,986 · 36.8% win
Stage 1,250 · progression435,042 · 32.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4114 August 2026 — 41 % liked24 August 2026 — 41 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3441no change
14 Aug 2026, 01:3441first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.