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Death Chance RNG

Death Chance RNG

A Roblox experience owned by GENERAL SIMULATORS GROUP.

SimulatorENRNGProgressionBeta

Death Chance RNG is a simulator experience created on 2024-12-07. It has recorded 5,006,526 lifetime visits and 21,940 favorites. Currently, 3 users are playing. The title holds a 41% like percentage. The game is described as being in Early Beta.

Description (written by the developer; not a statement by this register)

🏆 How far can you reach? 🔨 LIKE FOR MORE! The game is in Early Beta, leave suggestions to the Group wall and report bugs Latest game version: v. 1.16

Last updated by the developer 9 Aug 2026, 20:02 UTC.

3
playing (measured 10 Aug 2026, 18:47 UTC)
5,006,526
lifetime visits
41%
liked (4,344 👍 / 6,287 👎)
23,147
favourites (4.6 per 1k visits)
7 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:476first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Classic Stages Pack
499 R$
VIP [1.5x multiplier]
199 R$
Change Speed
199 R$
[-35%] Auto Prestige
129 R$
Open 3 Orbs
99 R$
Teleport To Stage Maps!
49 R$
Change Lobby Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 1 · progression2,889,371 · 80.4% win
Stage 10 · progression2,606,384 · 61.9% win
Stage 25 · progression2,220,704 · 49.1% win
Stage 50 · progression1,885,474 · 35.8% win
Stage 75 · progression1,694,730 · 28.7% win
Stage 100 · progression1,547,054 · 24.8% win
Stage 150 · progression1,315,825 · 18.6% win
Stage 200 · progression1,162,783 · 15.5% win
Stage 250 · progression1,049,269 · 14.1% win
Stage 300 · progression958,540 · 13.3% win
Stage 400 · progression831,374 · 11.5% win
Stage 500 · progression739,477 · 9.7% win
Stage 750 · progression593,195 · 8.0% win
Stage 1,000 · progression507,641 · 7.5% win
Stage 1,250 · progression441,973 · 6.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4114 August 2026 — 41 % liked24 August 2026 — 41 % liked3 September 2026 — 41 % liked13 September 2026 — 41 % liked23 September 2026 — 41 % liked3 October 2026 — 41 % liked13 October 2026 — 41 % liked23 October 2026 — 41 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:4941no change
13 Oct 2026, 01:4841no change
3 Oct 2026, 01:4841no change
23 Sept 2026, 01:4641no change
13 Sept 2026, 01:4641no change
3 Sept 2026, 01:3541no change
24 Aug 2026, 01:3441no change
14 Aug 2026, 01:3441first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.