Turkish Soldier Game V1
A Roblox experience owned by TCO Studios.
RoleplayENmilitary roleplayrank progressionsimulation
Description (written by the developer; not a statement by this register)
| TCO | Turkish Soldier Game Welcome to Turkey's most disciplined, realistic and regular military camp! Here everyone starts as OR-1, earns rank with quests, and becomes dishonoured! 🎖️ What's in it? 🪖 Real Turkish Military Training System 📈 Rank System (OR-1 to General) 🧭 Patrol, Guard, Exercise and Border Missions 🛡️ Community of disciplined and regular soldiers 🧍♂️ Commander - Real RP based on soldier relationship 🧰 Vehicles, headquarters, base areas, border areas 💬 Why This Game? ✔️ Real military layout and training structure ✔️ Rank-based authority, responsibility and dress ✔️ Organized roleplay with disciplined players 🔥 To Support Our Game 👍 Like → Contribute to Development ⭐ Add to Favorites → Don't miss new updates 👥 Invite your friends Turkish Soldier Game, Turkish Military Camp, Turkish Soldier, Soldier Combat, Turkish Combat, Army Game, Turkish Army, Army RP, Turkish Army, Turkish RP, TSK, TCO, Roleplay, Turkish Roleplay, Simulation, Soldier Simulation, Soldier Tycoon, Rank System, Soldier Training
Last updated by the developer 7 Aug 2026, 16:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.