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Cooked Up! [UPDATE]

Cooked Up! [UPDATE]

A Roblox experience owned by Butter Studios_.

SimulatorENcooking simulatorrestaurant managementmultiplayer

Description (written by the developer; not a statement by this register)

Are you ready to get Cooked Up?! 🍳🔥 Play solo or team up with friends for the ultimate cooking adventure! Unlock and collect 23 unique accessory skins to customize your character. Earn coins, serve customers, and rise to the top as the best chef. 🏃‍♂️Gamemodes: *Classic Mode: Serve atleast 5 customers to win and get the coins! You have 3 lives! *Compete Mode: Whoever serves the most customers wins! * Target Mode: Whoever serves 5 customers first wins! 🎉 Special Codes: "Release" – 150 Coins "ThankYouForPlaying" – 100 Coins 👍 Thumbs up and favorite the game! Note: You can play the original game by going through the teleporter. Update: *Complete rework of system. Made by : butterpilot123 Models : Kaykit asset pack (itch.io) Inspired by: Plate Up 🔗 Tags: Friends, Cooking, Restaurant, Fun, Cooking Simulator, Cooking, Chef, Overcooked, PlateUp

Last updated by the developer 24 Dec 2025, 14:12 UTC.

0
playing (measured 11 Aug 2026, 04:15 UTC)
112,792
lifetime visits
92%
liked (622 👍 / 52 👎)
632
favourites (5.6 per 1k visits)
7 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
2x Coins
200 R$
2X Speed
125 R$
Skin Pack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Master Chef! · other1,652 · 0.00% win
Oops, It's Toast · other478 · 0.00% win
50 Customers Served! · progression307 · 0.00% win
100 Customers Served! · progression179 · 0.00% win
500 Customers Served! · progression3 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked4 October 2026 — 92 % liked24 October 2026 — 92 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:4692no change
4 Oct 2026, 14:3892no change
15 Aug 2026, 09:5392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.