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Ore Factory Tycoon

Ore Factory Tycoon

A Roblox experience owned by Twin Peaks Studio.

TycoonENRNGIncrementalMining

Description (written by the developer; not a statement by this register)

A tycoon game like no other - combining RNG, Incrememtal, Mining and more for a unique experience! 🎲Build a tycoon to mine for many different Ores, with chances ranging from 1 in 4 to the MILLIONS! 💎 Use your ores to buy upgrades, earn cash, and build your tycoon from the ground up! 🔮Each floor has its own unique mechanic, giving you something new to do in every floor! 🚀The total floors in the game right now is 7. Premium users get +20% luck! High graphics is recommended for the coolest looking ores. If you are lagging, go to the Optimisations tab in game settings or use a private server. (its free) Inspired by other games like Rex:Reincarnated, Sol's rng, Cookie Clicker, Miners Haven, etc.

Last updated by the developer 8 Aug 2026, 12:17 UTC.

0
playing (measured 11 Aug 2026, 02:35 UTC)
493,917
lifetime visits
81%
liked (1,717 👍 / 414 👎)
4,325
favourites (8.8 per 1k visits)
8 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
410 R$
More Luck
260 R$
Faster Droppers
225 R$
Auto Collect
150 R$
Tycoon Customisation+
110 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome227,044 · 33.3% win
Star Slicer · other55,158 · 0.00% win
Floor 1 · progression29,931 · 0.00% win
Floor 2 · progression28,684 · 0.00% win
Cash Milestone: Bronze · progression27,289 · 0.00% win
Floor 3 · progression24,985 · 0.00% win
Obbies!!! · other19,083 · 33.3% win
Floor 4 · progression16,663 · 0.00% win
Rebirth Milestone: Bronze · progression16,596 · 0.00% win
Ores Milestone: Bronze · progression16,138 · 0.00% win
Time Milestone: Bronze · progression13,062 · 0.00% win
Found Exotic · collection11,881 · 0.00% win
Deeper · progression9,994 · 0.00% win
Cash Milestone: Silver · progression9,599 · 0.00% win
Crafting away · other8,261 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:1881no change
14 Aug 2026, 21:1781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.