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Mission: HYDRATION ❄️

Mission: HYDRATION ❄️

A Roblox experience owned by Project: Eclipsse.

AdventureENholiday eventnarrativeexploration

Description (written by the developer; not a statement by this register)

SHUTDOWN = UPDATE!! ⚠️ DIALOGUE FOR PHONES MAY NOT WORK SORRY FOR THE INCOVINIENCE ⚠️ Go check out the latest update to Mission: HYDRATION! Latest Update – CHRISTMAS (14/12/2025) - New Area! Christmas Wonderland - 2 New limited time Endings (Hot Chocolate) (Ice Potion) - Snowy Map - Christmas Decor - Endings Button - Ctrl to Shiftlock! CONTROLS: Shift = Sprint Ctrl = Shiftlock Builders 🛠️ - whatmedoing1 Big brainers 🧠 / Idea makers 📝: - GamerAJG2012 - Darktimesbro - axephone10

Last updated by the developer 18 Jul 2026, 07:11 UTC.

0
playing (measured 19 Aug 2026, 09:45 UTC)
418
lifetime visits
100%
liked (12 👍 / 0 👎)
4
favourites (9.6 per 1k visits)
8 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Basic Ending · collection35 · 0.00% win
Lazy Ending · other31 · 0.00% win
Slushie Ending · progression20 · 0.00% win
Witch Ending · progression19 · 0.00% win
Sewer Ending · progression19 · 0.00% win
Staff Room Ending · progression18 · 0.00% win
Secret Ending · secret17 · 0.00% win
Lemonade Ending · progression16 · 0.00% win
Cave Ending · progression15 · 0.00% win
Mushroom House Ending · secret13 · 0.00% win
Easter Ending · collection10 · 0.00% win
Festive Ending · other10 · 0.00% win
??? · collection9 · 0.00% win
Grave Ending · collection8 · 0.00% win
Candle Ending · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.