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❗Would you rather❓

❗Would you rather❓

A Roblox experience owned by DutchStudios.

Social & hangoutENsocialpollsparty

❗Would you rather❓ is a social-hangout experience created on 2018-06-07. The game has accumulated 1,951,212 lifetime visits and 17,463 favorites. Currently, zero users are playing. The experience holds a 56% like percentage. Players select answers to questions presented on stage, with the majority vote determining the winner. Users can also create and share their own questions.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather! Each round, a new “Would You Rather?” question is asked on stage. Select your answer by choosing a side. The side with the most votes wins! Make your own Rathers, Play them with friends. And the most important thing Have Fun! If you are experiencing any issues or bugs please let us know by tweeting it our or by posting it in the group wall, if this is an serious issue we might even reward you! Credits: Scripter @DutchDevelop Building @DevReXiel GameIcon @SoftGB

Last updated by the developer 13 Apr 2019, 20:43 UTC.

0
playing (measured 11 Aug 2026, 06:31 UTC)
1,951,212
lifetime visits
56%
liked (2,914 👍 / 2,284 👎)
17,460
favourites (8.9 per 1k visits)
7 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P. Membership
250 R$
Rainbow Chat
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Would you rather! · welcome1,363,029 · 0.00% win
Correct Rather! · other810,966 · 0.00% win
You Won The Battle! · progression649,169 · 0.00% win
You Slayed The BOSS! · progression145,990 · 0.00% win
You Met The Devs · social3,321 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked23 October 2026 — 56 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:3756no change
14 Aug 2026, 09:4656first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.