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Speedy Donations (UPD)

Speedy Donations (UPD)

A Roblox experience owned by KAP'S COMMUNITY.

TycoonENdonation simulationeconomy managementstand/retail mechanic

Description (written by the developer; not a statement by this register)

Speedy Donations💸is a game where you can raise Robux or donate to others! Create your gamepasses and claim a stand today to start earning Robux! Your items (clothing, gamepasses, etc) for sale will automagically appear on your stand! ⚠️ Donations are done through clothing and gamepass sales, which can take up to a week to receive. The Robux shown in-game is the price at the time of sale. The Robux you receive may be less due to Roblox taxes. ⭐ Please consider liking and favoriting the game for more updates, also join the group for future perks! https://www.roblox.com/communities/35102157/KAPS-COMMUNITY#!/about

Last updated by the developer 7 Feb 2025, 15:45 UTC.

0
playing (measured 16 Aug 2026, 22:33 UTC)
439
lifetime visits
67%
liked (6 👍 / 3 👎)
4
favourites (9.1 per 1k visits)
8 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 22:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

w
1,000,000 R$
follow me :)
150,000 R$
w
100,000 R$
50000
50,000 R$
SMITE HAMMER
50,000 R$
10000
10,000 R$
5000
5,000 R$
4000
4,000 R$
3000
3,000 R$
2000
2,000 R$
1000
1,000 R$
500
500 R$
w
500 R$
w
50 R$
w
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome323 · 0.00% win
You met the owner! · social1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.