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Biggest Titan Simulator

Biggest Titan Simulator

A Roblox experience owned by OP Games Corporation.

SimulatorENtitan transformationpush-up training mechanicplayer cannibalism

Biggest Titan Simulator is a simulator experience created on 2024-12-08. It has recorded 4,119,824 lifetime visits and currently has 48 players online. The game holds 5,639 favorites and maintains a 66% like percentage.

Description (written by the developer; not a statement by this register)

🗡️💪🏽 Welcome to Biggest Titan Simulator! 💪🏼🌋 Train your body with epic push-up exercises to gain muscle and transform into a mighty titan! Spend your cash to unlock new titan forms, each making you grow faster and stronger. Eat other players to make yourself well-known and strike fear into everyone who crosses your path! [HOW TO PLAY] - 🛑 Press the Sell Button to hide in the Sell Area and get SAFEZONE PROTECTION! - 💪 Equip the 1st Tool to start training and pack on that muscle! - 💰 Sell Your Muscle and watch your cash stack up! - 👹 Upgrade to a Stronger Titan and rocket your progress! - 🔄 Grab a Rebirth when you're ready to level up! - 🍽️ Use the 2nd Tool to feast on weaker players! - 💣 Unleash the 3rd Tool and stomp all over your enemies! - 🌟 Earn Good Fame by taking down bad players! - ⚡ Earn Bad Fame by defeating good players! - 🏆 Climb the World Leaderboards and show everyone who's boss! *Go through Rebirths is essential if you want to grow strong faster*

Last updated by the developer 15 Jul 2026, 08:53 UTC.

48
playing (measured 10 Aug 2026, 14:19 UTC)
4,119,824
lifetime visits
66%
liked (2,166 👍 / 1,105 👎)
6,187
favourites (1.5 per 1k visits)
8 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1934first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Damage
999 R$
Leaderboard Conceal
399 R$
Fast Trainer
399 R$
X2 Coins
399 R$
X2 Health
399 R$
X2 Muscle
399 R$
Player Hunter
199 R$
Fame Penalty Reduction
199 R$
X2 Fame
199 R$
Fast Runner
199 R$
Conceal Power
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Training Stage 1 · progression397,899 · 19.1% win
Training Stage 2 · progression174,335 · 9.1% win
Training Stage 3 · progression104,420 · 4.5% win
Training Stage 4 · progression59,565 · 4.0% win
Training Stage 5 · progression22,955 · 1.8% win
Training Stage 6 · progression10,111 · 0.70% win
Training Stage 7 · progression6,008 · 0.50% win
Training Stage 8 · progression4,367 · 0.10% win
Training Stage 9 · progression3,508 · 0.20% win
Training Stage 10 · progression2,878 · 0.50% win
Training Stage 11 · progression2,144 · 0.20% win
One Of The Biggest · other1,510 · 0.00% win
Training Stage 12 · progression1,428 · 0.20% win
Training Stage 13 · progression1,034 · 0.00% win
Training Stage 14 · progression762 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked13 September 2026 — 66 % liked23 September 2026 — 66 % liked3 October 2026 — 66 % liked13 October 2026 — 66 % liked23 October 2026 — 66 % liked2 November 2026 — 66 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:2166no change
23 Oct 2026, 03:2066no change
13 Oct 2026, 03:1966no change
3 Oct 2026, 03:1866no change
23 Sept 2026, 03:1866no change
13 Sept 2026, 03:1766no change
3 Sept 2026, 03:1666no change
24 Aug 2026, 03:1566no change
14 Aug 2026, 03:0866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.