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Biggest Titan Simulator

Biggest Titan Simulator

A Roblox experience owned by OP Games Corporation.

SimulatorENtitan transformationpush-up training mechanicplayer cannibalism

Biggest Titan Simulator is a simulator experience created on 2024-12-08. It has recorded 4,119,824 lifetime visits and currently has 48 players online. The game holds 5,639 favorites and maintains a 66% like percentage.

Description (written by the developer; not a statement by this register)

🗡️💪🏽 Welcome to Biggest Titan Simulator! 💪🏼🌋 Train your body with epic push-up exercises to gain muscle and transform into a mighty titan! Spend your cash to unlock new titan forms, each making you grow faster and stronger. Eat other players to make yourself well-known and strike fear into everyone who crosses your path! [HOW TO PLAY] - 🛑 Press the Sell Button to hide in the Sell Area and get SAFEZONE PROTECTION! - 💪 Equip the 1st Tool to start training and pack on that muscle! - 💰 Sell Your Muscle and watch your cash stack up! - 👹 Upgrade to a Stronger Titan and rocket your progress! - 🔄 Grab a Rebirth when you're ready to level up! - 🍽️ Use the 2nd Tool to feast on weaker players! - 💣 Unleash the 3rd Tool and stomp all over your enemies! - 🌟 Earn Good Fame by taking down bad players! - ⚡ Earn Bad Fame by defeating good players! - 🏆 Climb the World Leaderboards and show everyone who's boss! *Go through Rebirths is essential if you want to grow strong faster*

Last updated by the developer 15 Jul 2026, 08:53 UTC.

48
playing (measured 10 Aug 2026, 14:19 UTC)
4,119,824
lifetime visits
66%
liked (2,080 👍 / 1,068 👎)
5,690
favourites (1.4 per 1k visits)
8 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1934first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Damage
999 R$
Leaderboard Conceal
399 R$
X2 Muscle
399 R$
Fast Trainer
399 R$
X2 Coins
399 R$
X2 Health
399 R$
Fast Runner
199 R$
Fame Penalty Reduction
199 R$
X2 Fame
199 R$
Player Hunter
199 R$
Conceal Power
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Training Stage 1 · progression379,662 · 24.5% win
Training Stage 2 · progression165,794 · 11.0% win
Training Stage 3 · progression99,025 · 7.6% win
Training Stage 4 · progression56,455 · 4.8% win
Training Stage 5 · progression21,710 · 2.2% win
Training Stage 6 · progression9,507 · 0.70% win
Training Stage 7 · progression5,638 · 0.40% win
Training Stage 8 · progression4,084 · 0.40% win
Training Stage 9 · progression3,275 · 0.30% win
Training Stage 10 · progression2,689 · 0.60% win
Training Stage 11 · progression2,003 · 0.10% win
One Of The Biggest · other1,504 · 0.00% win
Training Stage 12 · progression1,323 · 0.10% win
Training Stage 13 · progression961 · 0.10% win
Training Stage 14 · progression713 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1566no change
14 Aug 2026, 03:0866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.