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Eating Blobs Simulator

Eating Blobs Simulator

A Roblox experience owned by Seriously Dude Official.

SimulatorENsimulatoreatingblob

Description (written by the developer; not a statement by this register)

🔴 Control your blob to eat other blobs! 👑 Become the biggest and best blob in the server! Join the Community/Group for in game benefits! Running TopbarPlus by ForeverHD

Last updated by the developer 4 Mar 2026, 00:53 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
351,908
lifetime visits
56%
liked (75 👍 / 58 👎)
29,450
favourites (83.7 per 1k visits)
8 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blobs Give 100X More
3,999 R$
100X Magnet Range
3,499 R$
Grow 2X Fast
349 R$
2X Money
349 R$
Blobs Give 2X More
299 R$
Start with +25K Size (Stacks)
249 R$
2X Magnet Range
199 R$
Start with +10K Size (Stacks)
149 R$
Start with +5K Size (Stacks)
99 R$
Start with +1K Size (Stacks)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1K Size · other169,275 · 0.00% win
10K Size · progression154,231 · 0.00% win
100K Size · progression111,668 · 0.00% win
1M Size · progression52,559 · 0.00% win
5M Size · progression19,633 · 0.00% win
10M Size · progression12,381 · 0.00% win
20M Size · progression6,195 · 0.00% win
50M Size · progression2,087 · 0.00% win
100M Size · progression1,012 · 0.00% win
1B Size · other45 · 0.00% win
10B Size · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.