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The Examination Facility

The Examination Facility

A Roblox experience owned by The Parade Committee.

HorrorENsurvival horrorbattle royaleinspired by Alice in Borderland

Description (written by the developer; not a statement by this register)

|| WARNING || This game contains flashing lights, loud sounds, and gore, please play with caution. Play with headphones and maximum graphics for the best experience. Any cheating, exploiting, bug abuse, toxicity, communication server violations, or TOS violations MAY result in a ban without warning. || Welcome to The Examination Facility, Applicant! || Survive in four lethal and perilous examinations, designed to test every aspect of your character, from your strength to your dwindling sanity. As you collect each key, your reward becomes ever more present, paled from the suffering before. || Inspirations || Alice in Borderland, The Trials, Zero the Bravest Money Game, and The Hunger Games. Special thanks to the creator of Survivalist for teaching me all that I know. <3 || COMMUNICATIONS || Join our group or our communications by clicking the buttons below!

Last updated by the developer 14 Apr 2026, 20:10 UTC.

0
playing (measured 12 Aug 2026, 10:52 UTC)
9,846
lifetime visits
89%
liked (65 👍 / 8 👎)
73
favourites (7.4 per 1k visits)
8 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Applicant (MUST BE IN COMMS AND GROUP)
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met The Invigilator · other188 · 0.00% win
STAGE ONE: Hedge Hunt Bronze Key · progression60 · 0.00% win
Castle Crusade: Silver Key · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8917 August 2026 — 89 % liked6 September 2026 — 89 % liked26 October 2026 — 89 % liked17 August 202626 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 11:0489no change
6 Sept 2026, 10:4589no change
17 Aug 2026, 10:3489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.