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The Examination Facility

The Examination Facility

A Roblox experience owned by The Parade Committee.

HorrorENsurvival horrorbattle royaleinspired by Alice in Borderland

Description (written by the developer; not a statement by this register)

|| WARNING || This game contains flashing lights, loud sounds, and gore, please play with caution. Play with headphones and maximum graphics for the best experience. Any cheating, exploiting, bug abuse, toxicity, communication server violations, or TOS violations MAY result in a ban without warning. || Welcome to The Examination Facility, Applicant! || Survive in four lethal and perilous examinations, designed to test every aspect of your character, from your strength to your dwindling sanity. As you collect each key, your reward becomes ever more present, paled from the suffering before. || Inspirations || Alice in Borderland, The Trials, Zero the Bravest Money Game, and The Hunger Games. Special thanks to the creator of Survivalist for teaching me all that I know. <3 || COMMUNICATIONS || Join our group or our communications by clicking the buttons below!

Last updated by the developer 14 Apr 2026, 20:10 UTC.

0
playing (measured 12 Aug 2026, 10:52 UTC)
9,846
lifetime visits
89%
liked (62 👍 / 8 👎)
67
favourites (6.8 per 1k visits)
8 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Met The Invigilator · other168 · 11.9% win
Hedge Hunt Examination: Bronze Key · progression58 · 6.0% win
Castle Crusade Examination: Silver Key · progression31 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.