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[💥] Elemental Rivals

[💥] Elemental Rivals

A Roblox experience owned by Elemental Rivals Community.

Fighting & PvPENanime-inspiredcombo-based combatcode redemption

[💥] Elemental Rivals is a fighting-pvp Roblox experience created on 2024-12-08. The game has accumulated 1,883,003 lifetime visits and 61,432 favorites. It maintains a 92% like percentage. Currently, zero users are playing the experience. The description highlights combat mechanics, ability crafting, and community codes.

Description (written by the developer; not a statement by this register)

💥 Welcome to Elemental Rivals — unleash insane abilities and craft your own combo style! 💥 👍 USE CODE: "5KLIKES", NEW CODE AT 10,000 LIKES! 👍 In a world where power is everything… battle fierce rivals with devastating abilities! Earn coins by crushing enemies, unlock legendary emotes, titles, and combos, and forge a fighting style like no other. Train beyond your limits — your path to becoming the strongest begins now! 💪 🎮 Controls: M1 - Punch Q - Dash F - Block Space - Double jump Shift - ShiftLock Ctrl - Sprint G - Emote Wheel 🔥 Join our community to redeem codes and receive additional perks: https://www.roblox.com/groups/9739454 🚀 Follow @ElementalRivals on socials and join our server (qangF4G8Eu) for sneak peaks, secret codes, & more! Game inspired by Slap Battles and anime & battlegrounds genres. Made with ❤️ by Junozy and 0929lego.

Last updated by the developer 12 Jul 2026, 02:13 UTC.

0
playing (measured 10 Aug 2026, 17:21 UTC)
1,883,003
lifetime visits
92%
liked (10,254 👍 / 950 👎)
61,433
favourites (32.6 per 1k visits)
8 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥Release Bundle
1,349 R$
💥Oblivion Bundle
1,249 R$
2x Experience
449 R$
2x Coins
449 R$
VIP
399 R$
Emote Expansion Pack
299 R$
Kill Sounds
179 R$
Starter Bundle
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,036,285 · 0.00% win
Combatant · other123,149 · 0.00% win
Veteran · other47,615 · 0.00% win
Duelist · other25,512 · 0.00% win
Striker · other19,744 · 0.00% win
Bloodhound · other10,695 · 0.00% win
Aficionado · other6,608 · 0.00% win
Monarch · other3,418 · 0.00% win
Champion · progression1,753 · 0.00% win
Warlord · other1,103 · 0.00% win
Demon · other566 · 0.00% win
Immortal · other363 · 0.00% win
Vanguard · other250 · 0.00% win
Gladiator · other180 · 0.00% win
Slayer · progression117 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:0592no change
14 Aug 2026, 10:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.