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Infect the World Tycoon! 🦠

Infect the World Tycoon! 🦠

A Roblox experience owned by You Just Made The List.

TycoonENtycoonvirus simulationevolution

Infect the World Tycoon! 🦠 is a tycoon experience created on 2024-12-08. It has recorded 3,494,752 lifetime visits and 17,134 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description outlines gameplay involving virus development and scientist opposition.

Description (written by the developer; not a statement by this register)

You're a nerd, bullied, and your family doesn't like you. But little does everyone know you're a god at biology and was secretly developing the most powerful virus. Take over your neighborhood and evolve your virus to take over the entire world! 😃🌍 But the world's best scientist will be working against you, and attempting to cure all your victims! 🦠 Develop the Most Dangerous Virus! ⚗️ Scientists will try to stop you once you get too dangerous! 👷‍♂️Hire World-Class Employees to spread your virus!

Last updated by the developer 14 Feb 2026, 21:25 UTC.

0
playing (measured 10 Aug 2026, 16:17 UTC)
3,494,752
lifetime visits
89%
liked (18,879 👍 / 2,309 👎)
17,125
favourites (4.9 per 1k visits)
8 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
99 R$
Hold Multiple Vials
99 R$
Steal Infection Points
99 R$
2x Faster Restocker
49 R$
2x Cash
25 R$
2x Infection Points
25 R$
2x Walk Speed
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8914 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3389no change
14 Aug 2026, 04:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.