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Stormcell's Gauntlet

Stormcell's Gauntlet

A Roblox experience owned by Stormcell.

ObbyENtall obbyspacebar mashingcheckpoint system

Description (written by the developer; not a statement by this register)

20,000 studs worth of spacebar mashing and keyboard breaking in an EXTREMELY tall obby. Climb your way from the bottom to the top, and best not to look down. Not recommended for people with a fear of heights, vertigo, or those who cannot survive a fall from the atmosphere. Checkpoints are placed throughout the obby depending on the difficulty you choose. You'll be standing where you left off if you rejoin later - this game is best played over the course of several days. Every 2,000 studs the theme changes too! Keep your eyeballs fresh. Join the group for a 1 minute flag regen time instead of 3! https://www.roblox.com/communities/2822047 View the most recent updates here! https://devforum.roblox.com/t/3315531 v1.2.16

Last updated by the developer 16 Feb 2026, 10:02 UTC.

1
playing (measured 10 Aug 2026, 14:45 UTC)
806,580
lifetime visits
71%
liked (3,224 👍 / 1,339 👎)
7,771
favourites (9.6 per 1k visits)
8 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
299 R$
20 Max Flags
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eye of the Storm COMPLETE · progression58,745 · 13.3% win
Fall 1,000 Studs · other57,386 · 13.3% win
Terrible Person · other33,329 · 0.00% win
The Skylands COMPLETE · progression24,468 · 0.00% win
Honey Hills COMPLETE · progression16,933 · 0.00% win
Fall 5,000 Studs · progression12,639 · 0.00% win
Jungle Jam: COMPLETE · progression11,854 · 0.00% win
Ooooo Shiny · collection8,939 · 0.00% win
Grindy Gears COMPLETE · progression8,365 · 0.00% win
Snowy Shores COMPLETE · progression7,423 · 13.3% win
Shifty Sands COMPLETE · progression6,757 · 13.3% win
Fall 10,000 Studs · progression6,641 · 0.00% win
Starry Spaceway COMPLETE · progression6,461 · 0.00% win
The Warp Zone COMPLETE · progression6,344 · 0.00% win
Heart of the Storm COMPLETE · progression6,094 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:1871no change
24 Aug 2026, 17:1871no change
14 Aug 2026, 17:1671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.