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Crest-high academy

Crest-high academy

A Roblox experience owned by Crest-high Academy.

Description (written by the developer; not a statement by this register)

Description 🍀 Welcome to Crest-high Academy - "Aspire and Achieve" Sessions hosted every day from 5.00pm - 6.24pm UK time (BST), except on fridays 📘 About Us We're a distinguished British institution committed to ensuring the safety and delivering top education to all our students. Our objective is to positively influence the future of each student, creating a brighter and more promising outlook for everyone involved. 👑 Headteacher: Mrs M Clarke Executive head: Mrs M Taylor-garcia Discover our features: - Dynamic classrooms - Interactive learning experiences - Engaging extracurricular activities embark on an educational journey like never before. Enroll now at Crest-high Academy on Roblox! © Crest-high, 2024 EST:10/11/2024

Last updated by the developer 10 Sept 2025, 15:39 UTC.

0
playing (measured 23 Sept 2026, 09:45 UTC)
329
lifetime visits
100%
liked (2 👍 / 0 👎)
1
favourites (3.0 per 1k visits)
9 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

timeout pass
1,000 R$
for my birthday next week
200 R$
....
50 R$
toilet pass
50 R$
non uniform pass
15 R$
change year pass
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to Crest-high academy · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.