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Night At The School [Alpha]

Night At The School [Alpha]

A Roblox experience owned by ProPeMine Studio.

HorrorENhorrorschoolalpha

Description (written by the developer; not a statement by this register)

A horror game featuring School. ❗❗ Legacy Mode has been added! We recommend entering the game without a guide; use each death as a lesson. ⚠️ Loud noises, flashing lights ahead! 🎧 📷 Headphones and maximum graphics are recommended. 🎵 Music is taken from the game Night At The School 🛠️ This is an alpha version game, a lot of things are subject to change and some things may break. Credits are in the game! Tags(ignored): School, Night, horror, Night At the school, NightAtTheSchool, alpha, survival, escape, cafeteria, lore, school bus, school money, schoolmoney, exit, class, food, door

Last updated by the developer 16 Jun 2026, 14:05 UTC.

0
playing (measured 15 Aug 2026, 02:47 UTC)
1,579
lifetime visits
75%
liked (6 👍 / 2 👎)
2
favourites (1.3 per 1k visits)
9 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 02:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Survival Pack
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome585 · 0.00% win
Welcome to the school · welcome372 · 0.00% win
Hamster · secret8 · 0.00% win
You escaped from school · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.