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Life ᴬᴸᴾᴴᴬ | NEWS!

Life ᴬᴸᴾᴴᴬ | NEWS!

A Roblox experience owned by Dexur Games.

ObbyENobstacle courselife simulationalpha testing

Life ᴬᴸᴾᴴᴬ | NEWS! is an obby experience created on 2014-02-18. It has accumulated 4,066,470 lifetime visits and 254,267 favorites. Currently, two users are playing. The experience holds a 30% like percentage. Dexur Games manages the title, which focuses on obstacle course gameplay.

Description (written by the developer; not a statement by this register)

Welcome to Life ᴬᴸᴾᴴᴬ Thank you so much for your recent support of this experience! Your support means that Dexur Games is back up and running and working on improvements to this experience, as well as new and exciting projects! Thank you also for recent feedback on some bugs within the game... we'll be working on bug fixes for these over the next month before our next major update! !! Disclaimer !! By purchasing Early Alpha, you get to test the game whilst major changes take place. In life we face many obstacles, and thus this gave me the idea for 'Life'. This is an in depth obstacle course about life. This is not The Sims. Many aspects are unfinished so glitches are to be expected. If you find any bugs, glitches, or have any great ideas for improvements, please contact us as this is part of the alpha testing process! To see the newest spoilers for upcoming updates, and chat with the development team feel free to join Dexur Games: https://www.roblox.com/groups/6345191/Dexur

Last updated by the developer 11 Apr 2025, 21:43 UTC.

2
playing (measured 10 Aug 2026, 21:48 UTC)
4,066,470
lifetime visits
30%
liked (22,894 👍 / 53,174 👎)
254,187
favourites (62.5 per 1k visits)
18 February 2014
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:482first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium *20% OFF PREORDER*
280 R$
Age Up *20% OFF PREORDER*
60 R$
Athlete *20% OFF PREORDER*
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other1,308,368 · 100.0% win
Fulfilled Life · other378,463 · 0.00% win
Target of the Illuminati · other76,712 · 7.4% win
Champion of the Underworld · progression44,800 · 0.00% win
Close to the Almighty · progression22,893 · 0.00% win
Met the Creator · welcome307 · 0.00% win
Crystal Collector *Coming Soon* · collection6 · 0.00% win
Beta Tester *Coming Soon* · other4 · 0.00% win
Champion of the Afterlife *Coming Soon* · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3014 August 2026 — 30 % liked24 August 2026 — 30 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–31 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1730no change
14 Aug 2026, 03:1630first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.