Life ᴬᴸᴾᴴᴬ | NEWS!
A Roblox experience owned by Dexur Games.
ObbyENobstacle courselife simulationalpha testing
Life ᴬᴸᴾᴴᴬ | NEWS! is an obby experience created on 2014-02-18. It has accumulated 4,066,470 lifetime visits and 254,267 favorites. Currently, two users are playing. The experience holds a 30% like percentage. Dexur Games manages the title, which focuses on obstacle course gameplay.
Description (written by the developer; not a statement by this register)
Welcome to Life ᴬᴸᴾᴴᴬ Thank you so much for your recent support of this experience! Your support means that Dexur Games is back up and running and working on improvements to this experience, as well as new and exciting projects! Thank you also for recent feedback on some bugs within the game... we'll be working on bug fixes for these over the next month before our next major update! !! Disclaimer !! By purchasing Early Alpha, you get to test the game whilst major changes take place. In life we face many obstacles, and thus this gave me the idea for 'Life'. This is an in depth obstacle course about life. This is not The Sims. Many aspects are unfinished so glitches are to be expected. If you find any bugs, glitches, or have any great ideas for improvements, please contact us as this is part of the alpha testing process! To see the newest spoilers for upcoming updates, and chat with the development team feel free to join Dexur Games: https://www.roblox.com/groups/6345191/Dexur
Last updated by the developer 11 Apr 2025, 21:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:48 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 03:17 | 30 | no change |
| 14 Aug 2026, 03:16 | 30 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.