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De Typical Day In Deventer[Testing]

De Typical Day In Deventer[Testing]

A Roblox experience owned by Deventer Games.

SimulatorENsimulatoralphaopen-world

Description (written by the developer; not a statement by this register)

(You must be in the group to join this game due to dislike abusing.) https://www.roblox.com/communities/16694962/A-Typical-Fighting-Game-Group#!/about Deventer. Whatever you do is up to you. This game is super unfinished (Alpha) and bugs will be prevalent. Will most likely be at a playable state somewhere in August. Models are being remade, you may experience bugs with weapons. Controls: Q Finish E Kick R Heavy Attack F Push C (Hold) Block R: Reload Firearm Q/RMB: Aim (Rifles and Snipers) Jobs: Janitor (Gas station) Postal Delivery Credits: Weapon Model: pooppark23 Scripter: Woohoowi Builder: Imaololsotrash, pooppark23 and AcethedudeAlex Animator: Woohoowi UI: Woohoowi Icon and Thumbnails: pooppark23, Woohoowi Graphics: AcethedudeAlex tags (ignore): A Typical Neighborhood, ATN, Average Day in America, ADIA, a typical neighborhood, average day in america, canadian simulator, canada sim, Canadian Simulator

Last updated by the developer 12 Jun 2026, 14:34 UTC.

0
playing (measured 12 Aug 2026, 11:01 UTC)
3,167
lifetime visits
70%
liked (57 👍 / 24 👎)
53
favourites (16.7 per 1k visits)
9 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

buy a property in Egypt
100 R$
have skibidi rizz
50 R$
25 Robux
25 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

707170.518 August 2026 — 71 % liked28 August 2026 — 70 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 09:0670-1
18 Aug 2026, 09:0471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.