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Funky Avali Game [ Alpha ]

Funky Avali Game [ Alpha ]

A Roblox experience owned by The Avalon Studio.

RacingENAvaliOpen WorldLight RPG

Description (written by the developer; not a statement by this register)

VERY EARLY ALPHA: THERE WILL BE PLENTY MISSING/UNFINISHED FEATURES An Avali game that was initially made as a test for custom rigs only for people to join somehow. Due to that, this game is now being fully developed! This game is planned to be an open-world Light RPG, incorporating a main story and multiple side quests while having high-speed combat. Controls: Basic: Tab - Inventory Alt - Free Mouse O - Settings P - Skill Tree Combat: G - Throwable F (on melee weapons) - Block R (on guns and weapons that use ammo) - Reload Z - Designate drone target Flight: Space (Hold) - Start Flight Shift - Flap Wings Ctrl - Airbrake Tags: RPG, Open World, Avali, Starbound, Illuminate, Triage. Space Bird

Last updated by the developer 7 Jun 2026, 01:40 UTC.

2
playing (measured 11 Aug 2026, 08:37 UTC)
49,511
lifetime visits
99%
liked (1,034 👍 / 14 👎)
1,587
favourites (32.1 per 1k visits)
9 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 1000
1,000 R$
Donation 100
100 R$
Donation 50
50 R$
Donation 10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · other5,490 · 32.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9915 August 2026 — 99 % liked25 August 2026 — 99 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:1999no change
15 Aug 2026, 18:0799first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.