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Blacksmith RNG Incremental

Blacksmith RNG Incremental

A Roblox experience owned by SpicyWater Studios.

TycoonENincrementalrngblacksmith

Description (written by the developer; not a statement by this register)

🔨 Blacksmith RNG Incremental: Forge Your Destiny! 🔨 💎 Collect over 1400 materials! 🎲 Use Luck to influence your results and unlock rare finds! 🏆 Compete on leaderboards: Show off your best materials, total worth, and more! 👥 Play with friends: Compete to be the best! This is the first of 3 major feature releases! Release 1: Material collection, Upgrades, Rebirths. Release 2: Crafting, Minigames, Fighting (PVP) Arena, Trading. Release 3: Dungeons, Companions, and more Surprises! As this is only the first release we understand the gameplay may still be lacking in content. Please bare with us as we work hard to get out the next two feature releases and continue to make improvements to the existing release! Are you ready to become the ultimate blacksmith? Start forging today! 🔥

Last updated by the developer 29 Jun 2025, 21:14 UTC.

0
playing (measured 11 Aug 2026, 08:00 UTC)
99,283
lifetime visits
53%
liked (725 👍 / 643 👎)
1,863
favourites (18.8 per 1k visits)
9 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Rebirth
550 R$
Double Rebirth
300 R$
Smashing Luck
200 R$
Pocket Altar
150 R$
Running Shoes
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Collect 1000 Materials · collection8,190 · 0.00% win
Collect 2000 Materials · collection6,594 · 0.00% win
Collect 5000 Materials · collection4,640 · 0.00% win
Collect 50,000 Materials · collection948 · 0.00% win
Total Worth Over 50 Million · collection486 · 0.00% win
Total Worth Over 100 Million · collection344 · 0.00% win
Total Worth Over 200 Million · collection271 · 0.00% win
Collect 500,000 Materials · collection137 · 0.00% win
Collect 1,000,000 Materials · collection76 · 0.00% win
Collect 2,000,000 Materials · collection51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5315 August 2026 — 53 % liked25 August 2026 — 53 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:2053no change
15 Aug 2026, 11:0653first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.