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Scary Doge [SUMMER 2026]

Scary Doge [SUMMER 2026]

A Roblox experience owned by DA DOGE CLUB >:3.

HorrorENhorrorscary baboonvr

Description (written by the developer; not a statement by this register)

SCARY DOGE is a game that i made over a year ago. it is based off of scary baboon. i created it initially because when i really liked playing the game on vr, i couldn't play my vr for a while. in that time, i really wanted to play scary baboon. so i created this. later on, (i still used free models) and i could play vr again. i tried testing the game on vr, it said "attempted to teleport to a place that is restricted", which led me to creating this version.

Last updated by the developer 21 Jun 2026, 18:37 UTC.

0
playing (measured 19 Aug 2026, 01:08 UTC)
668
lifetime visits
89%
liked (8 👍 / 1 👎)
7
favourites (10.5 per 1k visits)
10 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation 100
100 R$
donation 50
50 R$
Donation 25
25 R$
Donation 10
10 R$
Donation 5
5 R$
Donation 1
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome167 · 0.00% win
Welcome! [SUMMER] · welcome143 · 0.00% win
Death :< · other108 · 0.00% win
Fourth of July · other64 · 0.00% win
First Scary Doge Birthday!! · other23 · 0.00% win
Fall · progression19 · 0.00% win
Winter · other6 · 0.00% win
Welcome! [SUMMER 2026] · welcome2 · 0.00% win
Halloween · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.