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[UPDATE SOON 👀] ROLLBUX 🎲

[UPDATE SOON 👀] ROLLBUX 🎲

A Roblox experience owned by Mega Sim Games.

TycoonENroll for creditswithdraw to game passesbeta

Description (written by the developer; not a statement by this register)

ROLLBUX A game where you roll for credits! 🎲 Credits can be withdrawn into one of your game passes! Please note: The game may be laggy/buggy as it is currently in beta. Your experience may improve in future updates as we work on polishing the system. To see your Transactions: https://www.roblox.com/transactions 🎲 WITHDRAW IS OUT 🎲

Last updated by the developer 2 Apr 2026, 03:01 UTC.

0
playing (measured 12 Aug 2026, 05:04 UTC)
6,115
lifetime visits
73%
liked (68 👍 / 25 👎)
40
favourites (6.5 per 1k visits)
10 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x Roll!
499 R$
Double Luck!
499 R$
3x Roll
299 R$
(SALE) VIP
199 R$
🧠 Infinite Brainrot Mode
99 R$
remove ads
60 R$
💩 Poop Trail Deluxe
30 R$
Infinite Brainrot Mode
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met A Developer · social2,111 · 0.00% win
Welcome! · welcome2,086 · 0.00% win
Merry Christmas · other27 · 0.00% win
Spent 5+ Robux · other9 · 0.00% win
Snowman Hunter · collection7 · 0.00% win
You Spent 20+ Robux · other5 · 0.00% win
You Spent 50+ Robux · other1 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win
You Spent 100+ Robux · other0 · 0.00% win
You Spent 500+ Robux · other0 · 0.00% win
You Spent 1,000+ Robux · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.