Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Be The Disaster: Survive and Become Disasters

Be The Disaster: Survive and Become Disasters

A Roblox experience owned by Moptop Games.

SimulatorENnatural disasterssurvivalteam-based

Be The Disaster: Survive and Become Disasters is a simulator experience created on 2024-12-10. The game has recorded 2,793,518 lifetime visits and 2,818 favorites. Currently, zero users are playing. The title holds a 66 percent like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

🚨Disasters but YOU can control them!🚨 - Survive until your turn to become a powerful natural disaster 🌪️🌋🌀⛈️⚡🔥🌊 - When on the Survivors team, if you die you can become a bomb 💣 and blast a crater in the ground! 💥 - Keep playing as a Ghost👻 if you die! ❓Should we make more new disasters and maps? ✅If yes, like the game. UPDATE AT 1000 LIKES!👍 ⭐S p e c i a l T h a n k s to Moptop Beta Testers who found bugs🐞 and shared ideas💭 💪The best is yet to come!

Last updated by the developer 16 Oct 2025, 22:28 UTC.

0
playing (measured 15 Aug 2026, 08:21 UTC)
2,793,518
lifetime visits
66%
liked (782 👍 / 408 👎)
2,817
favourites (1.0 per 1k visits)
10 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Became a Bomb · other310,609 · 0.00% win
Became a Meteor · other251,582 · 0.00% win
Became a Geyser · progression245,260 · 0.00% win
Became a Tornado · progression240,353 · 0.00% win
Met The Developer · other1,344 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.