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Tame Impala Obby

Tame Impala Obby

A Roblox experience owned by The Plebs!!.

ObbyENmusic-themedparkourobstacle-course

Description (written by the developer; not a statement by this register)

❗I LOVE TAME IMPALA I LOVE TAME IMPALA I LOVE TAME IMPALA 🎶 The music used in this game is produced and owned by; 'Tame Impala' and their respective associates. All rights belong to them. ❓ If you have any ideas for the game, or encounter any bugs. Make sure to join the group and mention them! 🏁 Current Stages ~ 79! 🗓️ UPDATE 13 (July 8, 2026) ➕ Added 10 brand new stages! ➕ Nearby players within an 8 stud radius are automatically hidden! ➕ Optimized some scripts to help with performance! (hopefully) ➕ Lowered the sound effect for when you beat a stage from 0.5 to 0.4! ➕ Fixed An issue where the kill parts on Stage 61 wouldn't kill... (fun)

Last updated by the developer 10 Aug 2026, 17:10 UTC.

0
playing (measured 11 Aug 2026, 03:33 UTC)
12,051
lifetime visits
96%
liked (298 👍 / 11 👎)
239
favourites (19.8 per 1k visits)
10 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome7,155 · 100.0% win
Stage 10 · progression2,911 · 100.0% win
Complete The Obby! · progression1,811 · 80.0% win
Stage 20 · progression1,769 · 80.0% win
Stage 30 · progression1,211 · 80.0% win
Stage 40 · progression764 · 80.0% win
Stage 50 · progression658 · 100.0% win
Hallo-Halloween · social457 · 100.0% win
Stage 60 · progression305 · 100.0% win
Stage 70 · progression117 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969796.516 August 2026 — 97 % liked26 August 2026 — 97 % liked5 September 2026 — 97 % liked15 September 2026 — 96 % liked25 September 2026 — 96 % liked15 October 2026 — 96 % liked16 August 202615 October 2026
6 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 21:5096no change
25 Sept 2026, 21:4896no change
15 Sept 2026, 21:1896-1
5 Sept 2026, 21:1797no change
26 Aug 2026, 21:1697no change
16 Aug 2026, 21:1597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.