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Kaiso

Kaiso

A Roblox experience owned by Demon Slayer: Kaiso.

Fighting & PvPENactioncombathardcore

Description (written by the developer; not a statement by this register)

I’ve seen blades dance in the dark… and I’ve watched demons smile through bloodied teeth. Whether you wear a blade on your hip or hunger in your gut, this world doesn’t flinch. Slayers chase redemption. Demons chase power. Both spill blood, one just remembers why. You’ve chosen your path. Will you rise with honor, or fall with hunger? Either way… I’ll be there when the sun sets. Make sure you’re ready when it does. ======================================================================================================== M1 - Hit M2 - Feint/Move Variant R - Critical/Air Critical F - Perfect Block F (Hold) - Block Q - Dash/Evade Shift + Q - Flashstep Space - Ledge Grab H - Open Inventory CTRL - Slide CTRL + M1 - Slide Attack Warning: This game uses a lives system. Dying too often means losing progress. Not all strength can be reclaimed. Death is part of progression and expected. Unlock skills. Earn your style. No shortcuts.

Last updated by the developer 26 May 2026, 10:15 UTC.

0
playing (measured 10 Aug 2026, 23:15 UTC)
4,176
lifetime visits
91%
liked (10 👍 / 1 👎)
14
favourites (3.4 per 1k visits)
10 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.25x XP
749 R$
1.25x Yen
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Kaiso! · welcome282 · 0.00% win
Demon · progression15 · 0.00% win
Breathing · other8 · 0.00% win
Final Selection · progression7 · 0.00% win
Art · other2 · 0.00% win
Ronin · other1 · 0.00% win
Final Form · progression0 · 0.00% win
Shattered Humanity · secret0 · 0.00% win
Reincarnation · other0 · 0.00% win
100 Kills · progression0 · 0.00% win
Complete · progression0 · 0.00% win
Worthy · other0 · 0.00% win
Fractured Perception · secret0 · 0.00% win
500 Kills · progression0 · 0.00% win
Shattered · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.