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Mansion Tycoon

Mansion Tycoon

A Roblox experience owned by Tremendous Tycoons.

TycoonENtycoonbuildingcart driving

Mansion Tycoon is a tycoon experience created on December 10, 2024. The game has recorded 1,568,248 lifetime visits and holds 5,111 favorites. Currently, zero users are playing. The title maintains a 94% like percentage. No additional metrics regarding player count or revenue are provided in the available data.

Description (written by the developer; not a statement by this register)

👍Like and favourite the game to show us you want more mansions!👍 Build your dream mansion and drive fast carts! 🔔Press the follow button so you don't miss when new updates drop! 🌟 Premium users earn 20% more money! 🌟

Last updated by the developer 9 May 2026, 16:34 UTC.

0
playing (measured 10 Aug 2026, 19:15 UTC)
1,568,248
lifetime visits
94%
liked (3,432 👍 / 209 👎)
5,154
favourites (3.3 per 1k visits)
10 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Money
525 R$
VIP
400 R$
Auto Purchase
400 R$
Auto Collect
155 R$
2X Speed
10 R$
2X Jump
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mansion 1 Complete · progression50,859 · 0.00% win
Mansion 2 Complete · progression24,269 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 14:3294no change
3 Oct 2026, 14:3094no change
23 Sept 2026, 14:2394no change
13 Sept 2026, 14:1694no change
3 Sept 2026, 14:1594no change
24 Aug 2026, 11:5194no change
14 Aug 2026, 11:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.