Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Poly Rooms v4 and v5

Poly Rooms v4 and v5

A Roblox experience owned by polygon clucking studio.

HorrorENhorrorescape roommultiplayer

Description (written by the developer; not a statement by this register)

why did 2 kids disappear here?... this is the 2nd game in the series find your way though the rooms of the place based of the rooms by [REDACTED] that was shut down in. i said to much and this game is recommended to play with friends or other people {controls} shift or Y on console to sprint inspired (doors, rooms, grace, out of the ink machine, pressure, rooms and doors)

Last updated by the developer 6 Jul 2026, 19:22 UTC.

0
playing (measured 13 Aug 2026, 19:34 UTC)
889
lifetime visits
75%
liked (6 👍 / 2 👎)
15
favourites (16.9 per 1k visits)
10 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

gummy flashlight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to the poly rooms · welcome188 · 0.00% win
whats that cluck? (A-12)59 · 0.00% win
a visitor (room 45) · other44 · 0.00% win
change of lighting (a-50) · secret42 · 0.00% win
a break (room 100) · progression27 · 0.00% win
almost there (room 120) · progression26 · 0.00% win
a challenged ending (A-1000 "1000 rooms mode") · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.