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Failville: Fanmade 2

Failville: Fanmade 2

A Roblox experience owned by Mario's STUPID Game Studio!.

ObbyENfailure mechanicsbadge huntingobstacle course

Description (written by the developer; not a statement by this register)

In the town named Failville, you must find every way to fail, for some odd reason. Can you find every single fail? Certain fails give badges. One who's fail is vile, but you'll always fail in the town known as Failville! You fall off a rail, that's a fail. A sandpit disguised as quicksand? I'll be quick to come! A metal slide which burns your ash? I'll ride in fast! You can leave empty handed, but you can also leave empty headed.

Last updated by the developer 31 Jan 2025, 17:18 UTC.

0
playing (measured 27 Aug 2026, 07:20 UTC)
1,170
lifetime visits
100%
liked (23 👍 / 0 👎)
24
favourites (20.5 per 1k visits)
10 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 07:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Reset Character · other647 · 0.00% win
Crossy Road · other564 · 0.00% win
Empty Headed · other415 · 0.00% win
Lesson Learned · other372 · 0.00% win
Why Did I Make this Fail · other232 · 0.00% win
Drowned · other216 · 0.00% win
Great Job · other202 · 0.00% win
The Great Fall · other198 · 0.00% win
Quicksand · other178 · 0.00% win
Just Getting Started · progression139 · 0.00% win
Mystery Solved · secret84 · 0.00% win
Too Much for Today · other44 · 0.00% win
Getting the Hang of It · progression20 · 0.00% win
Failing Enthusiast · progression4 · 0.00% win
Metal Slide · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.