Roblox RegisterIndependent record of Roblox groups Ā· not affiliated with Roblox Corporation
MerchanteeršŸ’°Build Your Store

MerchanteeršŸ’°Build Your Store

A Roblox experience owned by Stone Age!!.

TycoonENTycoonStore ManagementResource Harvesting

Description (written by the developer; not a statement by this register)

Build the perfect store! 🪵 Harvest resources šŸ› ļø Build your store 🫐 Buy upgrades šŸ’° Profit šŸ‘ Like the game and join our group to earn 10% extra coins šŸ‘‘ Roblox Premium members earn an additional 15% extra coins Icons & Artwork by @M4G0ficial Similar to: Store Tycoon, Retail Tycoon, Store, Retail, Tycoon, Store Management, Shopkeeper, Shop, Store Empire, Merchanteer, Medieval, Fantasy, Roguelite, Roguelike, Build, RPG, Quest

Last updated by the developer 30 Jul 2026, 22:16 UTC.

0
playing (measured 10 Aug 2026, 19:04 UTC)
8,784
lifetime visits
91%
liked (171 šŸ‘ / 16 šŸ‘Ž)
328
favourites (37.3 per 1k visits)
11 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Luck
200 R$
Custom Music
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A New World Ā· welcome144 Ā· 0.00% win
Merchanteer Ā· welcome76 Ā· 0.00% win
Aspiring Merchant Ā· progression50 Ā· 0.00% win
Novice Seller Ā· progression44 Ā· 0.00% win
Newsworthy Merchant Ā· progression33 Ā· 0.00% win
Regionbreaker Ā· progression25 Ā· 0.00% win
Economic Staple Ā· progression16 Ā· 0.00% win
Royal Merchant Ā· progression2 Ā· 0.00% win
Elite Leader Tradesman Ā· progression0 Ā· 0.00% win
Global Master Merchanteer Ā· progression0 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9117 August 2026 — 91 % liked27 August 2026 — 91 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 12:3591no change
17 Aug 2026, 12:3491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.