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Dont Slip! 🌟FREE UGC🌟

Dont Slip! 🌟FREE UGC🌟

A Roblox experience owned by Omega-Studios.

ObbyENobstacle coursemultiplayerskill-based

Description (written by the developer; not a statement by this register)

🔥 Welcome to Don't Slip! 🏆 Can you make it to the top without slipping? 🤝 This game is all about skill and strategy! Navigate slippery stairs and work with friends to reach the goal! 💎 Pro Tip: Invite your friends and race to see who’s the fastest climber! 🚀 Join our group for updates etc https://www.roblox.com/communities/5304773/Omega-Studios#!/about 🌟 Like and favorite the game to unlock exciting updates and special events! 📢 Join the group for exclusive sneak peeks and rewards.

Last updated by the developer 12 Mar 2025, 22:43 UTC.

0
playing (measured 11 Aug 2026, 19:03 UTC)
1,489
lifetime visits
60%
liked (6 👍 / 4 👎)
2
favourites (1.3 per 1k visits)
11 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
279 R$
Blow Dryer
279 R$
Grappling Hook
239 R$
2x Coins
149 R$
Sword
129 R$
Speed Coil
129 R$
Gravity Coil
129 R$
Push Players
47 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 1 · progression11 · 0.00% win
Stage 2 · progression5 · 0.00% win
Stage 3 · progression3 · 0.00% win
Stage 5 · progression1 · 0.00% win
Stage 4 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.