Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW] GRANNY

[NEW] GRANNY

A Roblox experience owned by Blocky Studiosᅠ.

HorrorENhorrorsurvivalstealth

[NEW] GRANNY is a horror experience created on 2018-06-09 by Tooquick and Rawblocky. The game has recorded 3,128,757 lifetime visits and 9,331 favorites. Currently, zero users are playing. The title holds a 76% like percentage. Version 0.0.3 includes a new Granny, Nightmare mode, additional rooms, and fixed gameplay mechanics.

Description (written by the developer; not a statement by this register)

[NEW] GRANNY UPDATE • Version 0.0.3 ⚠️ Please Note: • Some meshes & sounds may fail to load throughout the game. ❓ What's new? • New Granny, Nightmare mode, additional rooms, fixed gameplay 💻 PC Controls: • C to Crouch/Stand • Left Click to Interact • Space to stop hiding. (Bed) • Right Click to Drop Created by Tooquick & Rawblocky

Last updated by the developer 24 Aug 2024, 21:22 UTC.

0
playing (measured 11 Aug 2026, 02:18 UTC)
3,128,757
lifetime visits
76%
liked (2,298 👍 / 722 👎)
9,332
favourites (3.0 per 1k visits)
9 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip Jar
199 R$
Nightmare
99 R$
Flashlight
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Escaped Alpha! · progression34,923 · 14.5% win
You Escaped Nightmare! · progression572 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3376no change
14 Aug 2026, 05:3176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.