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Guess the Killer! 😱

Guess the Killer! 😱

A Roblox experience owned by Table Gamez.

Social & hangoutENMurder MysterySocial DeductionMM2

Guess the Killer! 😱 is a social-hangout experience created on 2024-12-11. It has accumulated 58,628,447 lifetime visits and 5,513,256 favorites. Currently, 61 users are playing. The experience holds a 78% like percentage. Tags include MurderMystery and GuessTheKiller MM2.

Description (written by the developer; not a statement by this register)

Someone's picking players off… and it could be YOU! Stay seated, watch your back, and vote out the killer before it's too late! ⚡ Can you survive the mystery?! PLAY NOW! 🎭 Tags: MurderMystery, GuessTheKiller MM2, Knives, KnifeSkins, MysteryGames

Last updated by the developer 22 Jul 2026, 20:40 UTC.

61
playing (measured 10 Aug 2026, 15:19 UTC)
58,628,447
lifetime visits
78%
liked (33,196 👍 / 9,193 👎)
5,550,291
favourites (94.7 per 1k visits)
11 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1980first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
899 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Suspect · other0 · 0.00% win
Investigator · other0 · 0.00% win
Mastermind · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7823 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked1 November 2026 — 78 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:2278no change
22 Oct 2026, 14:2078no change
12 Oct 2026, 14:1978no change
2 Oct 2026, 14:1778no change
22 Sept 2026, 14:1678no change
12 Sept 2026, 14:0878no change
2 Sept 2026, 14:0578no change
23 Aug 2026, 14:0278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.