☕ Cafe RP
A Roblox experience owned by Starbeans Community.
RoleplayENcafe simulationcareer progressionsocial roleplay
Cafe RP is a roleplay experience created on December 11, 2024. The game has accumulated 6,092,138 lifetime visits and 296,141 favorites. Currently, zero users are playing. The experience holds a 92 percent like percentage. Players engage in tasks such as serving customers, delivering orders, and managing cafe operations within the roleplay setting.
Description (written by the developer; not a statement by this register)
How to work here? ⭐ Join Group: https://www.roblox.com/communities/3430014/ 💯 Apply once in-group: https://www.roblox.com/games/16066220862 📋 Attend trainings for promotions (Trainee+ Only) 🚗 Order from a tasty menu and cruise through our wild drive thru or step inside and watch your cookies, drinks and food crafted right in front of you! 📦Deliver as an Uber Driver to Apartments! 🧑🍳 Train to become a manager! ☕ Make iced frappes, serve customers, and help keep the cafe running! 📈 Work your way up from barista to manager and lead your own cafe crew! ✨ Collect particles, trailers and unlock cool nametags as you earn coins for work! 👍Like & Fav this game for Updates at 20K Likes! New Update: 🌞 New particles & trails! Tags: a niche barista game, crumbl, kohau, restaurant, cafe, vc, rp, roleplay, mcdonalds, frappe, work, rp, boba, kfc, burger king, retail, shopping
Last updated by the developer 18 Jul 2026, 07:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:05 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 00:05 | 92 | no change |
| 13 Oct 2026, 00:03 | 92 | no change |
| 3 Oct 2026, 00:03 | 92 | no change |
| 23 Sept 2026, 00:02 | 92 | no change |
| 13 Sept 2026, 00:02 | 92 | no change |
| 3 Sept 2026, 00:01 | 92 | no change |
| 24 Aug 2026, 00:00 | 92 | no change |
| 14 Aug 2026, 00:00 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.