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A-888: Project: Creedbreaker

A-888: Project: Creedbreaker

A Roblox experience owned by F/L.

ShooterENmilitary shooterhorrorco-op

A-888: Project: Creedbreaker is a shooter experience created on 2024-12-12. It records 103 concurrent players, 4,550,831 lifetime visits, a 92% like percentage, and 39,504 favorites. The game serves as an expansion to the Contact: A-888 project, featuring an expanded arsenal of weapons and skills for MERCs. Console play requires a mouse and keyboard adapter, as controllers are unsupported.

Description (written by the developer; not a statement by this register)

(Console play requires a mouse and keyboard adapter. This game does not support controllers.) An expansion to the original Contact: A-888 project created by Archeximus. With a greatly expanded arsenal of weapons and skills, the MERCs have never been more powerful. Overconfidence is an insidious killer, however, and A-888 has developed some tricks of its own... Type 'unstuck' in the chat if you get stuck during Infiltration. Type 'votekick/[USERNAME]' to initiate a votekick. Project managed by Lazarubius and x_Maddies. Archeximus* has no involvement in this Project. *i actually have some involvement in making sure the place doesn't explode and showing these numbnuts how the code works Thumbnail art by nerevaq, amoeba094, and Prodows Clothing by Sphinx Tactical Outfitters Some Anomaly models by Christinson and DogeWorldDogeVerse Some Anomaly Armour models by BDO | ACRD 🌮 by SuurX

Last updated by the developer 4 Aug 2026, 01:34 UTC.

61
playing (measured 21 Aug 2026, 20:54 UTC)
4,578,527
lifetime visits
92%
liked (12,283 👍 / 1,082 👎)
39,770
favourites (8.7 per 1k visits)
12 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

61656310 August 2026 — 65 players21 August 2026 — 61 players10 August 202621 August 2026
2 measurements spanning 11 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–66 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5461-4
10 Aug 2026, 19:4565first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Contracted · other215,172 · 16.2% win
Daybreak · other39,133 · 3.6% win
Perimeter Secured · other28,975 · 3.2% win
Percussive Maintenance · other13,963 · 2.1% win
Bury the Hatchet · other10,142 · 1.6% win
0 Seconds to Midnight · other4,648 · 1.5% win
Kaleidoscope · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked21 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:2392no change
21 Aug 2026, 20:5492no change
14 Aug 2026, 02:2292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.