Aggroculture
A Roblox experience owned by BOMKAT.
Fighting & PvPENcompetitive farmingcard mechanicsround-based
Description (written by the developer; not a statement by this register)
• // DESCRIPTION📝 A competitive farming game where your goal is to have the most amount of bucks before round 25. Use sage cards to boost your farm's rate and use grief cards to stunt others'! • // CONTROLS🎮 - Tap to interact. That's literally it lol • // CREDITS 🥇 - Prismic (@The1Union) - Lead developer / Programmer - Befe (@befeexx) - Game VFX / Alternate Developer / Builder - Core D (@Kiara_Book) - Game Art - Eomiee (@Eomiee_Lazypotat) - Game Art / Thumbnail Art - Swag (@CodesAreAwsom3) - Lobby Theme
Last updated by the developer 28 Jun 2026, 09:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 14:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.