Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ASTRYX - SOLARA

ASTRYX - SOLARA

A Roblox experience owned by ASTRYX - SOLARA.

OtherENscripting toolglitcheropen source

Description (written by the developer; not a statement by this register)

The ACTUAL Silent Glitcher 4; after the third one got imploded and took Obscurity along with it. Do NOT TRUST any other Silent Glitcher copies OTHER THAN THIS ONE. All other copies are pirated and unauthorized and should be taken down immediately. Efforts are being made to ditch any referenced code within the script; most of which is now gone. As a result, many elements are missing but editor/custom functionality still works. The game has been made from the open-source SG:LC code, added by the copyright owner themselves for all to USE FOR THEIR OWN GAMES in this game: https://www.roblox.com/games/7345838848/Glitcher-Memories Credits: @AstralFennex/@Dragonsboystar - (new) Owners @Birdmaid: original "Star Glitcher" creator @divineMoai: SG:LC creator ...@Lvnaware: Spectrum Glitcher creator (code SG:LC is based off of) Not all credits listed. If you want something removed try pinging a dev. -QWQWQW

Last updated by the developer 12 Aug 2026, 04:22 UTC.

2
playing (measured 12 Aug 2026, 04:23 UTC)
11,977
lifetime visits
93%
liked (57 👍 / 4 👎)
214
favourites (17.9 per 1k visits)
12 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:235first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

JUDGEMENT. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9316 August 2026 — 93 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:2093no change
16 Aug 2026, 21:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.